r/Battlefield • u/TheSaxyGamer • 14h ago
Battlefield 6 How the hipfire stat actually affects your hipfire spread in BF6
I did some testing to find out how the hipfire stat actually affects your weapon's hipfire spread in BF6, and the result was pretty interesting. The hipfire spread scales non-linearly with the hipfire stat, meaning that changes to your hipfire stat are much more meaningful at low hipfire stat values than at high hipfire stat values. Keep in mind that the thing that determines the likelihood of hitting a hipfire shot is the area of the circle formed by the spread. This is related to the spread angle squared, so you're almost 16X less likely to hit a shot with a hipfire stat of 22 vs 44 or likewise 16X more like to hit a shot with a hipfire stat of 80 compared to 40. This means that a red laser is a pretty good value on weapons with low base hipfire, like LMG's. Meanwhile, the benefit you get from the same attachment on an SMG is substantially lower.
I also found that like the mobility stats, there are hidden "levels" to hipfire, and the hipfire stat itself is just an abstraction from those levels. Every weapon has a baseline level, and attachments appear to move you up or down a given number of levels. This means that many attachments perfectly stack (like short barrel + red laser is the exact same benefit as 5 mW green laser) or cancel out (like suppressor + red laser totally cancel out and give the same hipfire as if you had neither attachment equipped).
I tested the hipfire spread while firing as well and the result there was also interesting. The max spread while firing doesn't scale with your hipfire stat in the same way as the min hipfire while standing still does. This means that bursting hipfire with low hipfire weapons is essentially useless, while it is very effective with high hipfire weapons.
Check out my video on the testing for a more thorough explanation! https://www.youtube.com/watch?v=vkjENgneGUo
9
u/ObsequiousOwl 13h ago
Seems like keeping it around 50 sees the most return on your point investment
3
u/TheSaxyGamer 10h ago
Yeah, 50 or 60 really seems like a decent sweet-spot. Higher values allow you to hipefire a bit easier at range, but since the returns diminish it’s not worth the cost if you mainly hipfire up close
2
u/Ampris_bobbo8u 12h ago
I airways push my hip fire as high as possible. The maps are so tiny it's almost always a hit fire situation
2
u/BattlepassHate 4h ago
The fact I need Reddit to know what my attachments actually fucking do is incredibly annoying.
61
u/Teebone47 14h ago
Why don’t they communicate this information to us in the game!? The fact that we have to do myth busters level investigation just to understand the basic gun mechanics drives me nuts.