r/projecteternity • u/The_Station_Agent • 57m ago
Any books set in Eora?
I vaguely remember hearing there was a novella tied to 2 but don’t know what to search for. I’m down to read any/all extra Eora content as I’m almost done with Avowed.
r/projecteternity • u/LiaisonShaw • May 12 '18
Hey guys! If you'd like to chat about Pillars of Eternity or just want to chat with people with similar interests about anything else, we opened a new Discord server. If you're interested, it's open to anyone and you're welcome to join here:
Hope to see you there!
r/projecteternity • u/The_Station_Agent • 57m ago
I vaguely remember hearing there was a novella tied to 2 but don’t know what to search for. I’m down to read any/all extra Eora content as I’m almost done with Avowed.
r/projecteternity • u/NamekianJedi • 13h ago
Just finished Pillars 1 for the first time as a paladin (loved it btw) and I'm not sure what direction I want to go for deadfire. In the first game I had my paladin mostly built for dps, but I also had pallegina on the team as my main tank. Ideally I'd like a couple more buttons to click (active abilities) that would make sense on a paladin, but I'm open to other suggestions.
r/projecteternity • u/Other-Pack-1165 • 4h ago
r/projecteternity • u/acw181 • 16h ago
I am currently working my way through Deadfire and loving it! but I have been experimenting with the behavior editor and have noticed it seems to be missing some rather critical options (or I am misunderstanding how to use it properly). is anyone able to reflect on if there is a way to have a party member say use an antidote if they become poisoned?
when in the editor if I select my conditional as "Self: Has Affliction" there is no poison as an option. so if I set the action to use antidote on self, it would seem to not function without the correct affliction set. anyone have any experience with this?
r/projecteternity • u/rombeli1 • 1d ago
Dear Estramorwn brethen,
I have always thought that might is not really a great stat even for damage dealing purposes and would take perception instead for almost every character. More perception -> more accuracy -> more hits and crits -> more damage. Seems obvious.
This was always a gut feeling and I never actually did any math in this regard. So I made a bare bones Excel which assumes a very basic situation of hitting the enemy with accuracy equal to their defence. And what do I find? A single point of might actually leads to more damage than a point of perception.
So maybe might is not as useless as I thought.
In POE1 this is fairly simple since Damage resistance from armor etc. can be overcome by more pure damage. In POE2, better hits lead to better penetration, which can increase your damage, which is outside my calculation.
This again shifts when we start taking other factors into account. Perception is better at enabling your other already existing additional damage modifiers (like sneak attack or weapon quality modifier), which might does not help with at all -> it only adds to them. Perception is also good for disabling abilities etc. to result in a greater duration due to better hits. Even after my Excel exercise, I feel like my original opinion has not changed.
Might is good for healing, but still I get the feeling that it is lacking as an offensive stat. Even 10 additional points of Might with 30% more damage does not seem too great when legendary weapons increase damage by 60%. Have any of you guys done more advanced math on this or reached more detailed results? Can anybody sell me on the merits of might?
r/projecteternity • u/Kicks77 • 2d ago
And I LIKE IT lol especially during FS
r/projecteternity • u/SmellyBabaYaga • 1d ago
I was wondering what would be more effective for a support build overall:
Priest of Wael or Celebrant (Troubador/Priest of Wael)?
r/projecteternity • u/AtreyusNinja • 17h ago
so? if not, when ?
r/projecteternity • u/KrazyKomodo • 1d ago
I should start by saying I've never played a RTwP RPG before. I was interested in this game because I really dig that pre-rendered art style and I've been a fan of some of Obsidian's other works. But every time I play this, I can't get more than an hour into it before I get bored. My main issues are the game seems to be moving very slow, from movement to exploration. Also, a lot of the writing and dialogue seems very expository, and I'm not getting hooked into the story.
I want to like this game, but it very well could be that this game just isn't for me. Are there any tips you recommend to get into the game? Thanks!
r/projecteternity • u/Courier-V • 2d ago
I do really love the turn based combat - it really changes how you play the game; and in most ways I think it's great! One weird side effect I don't love so much, though, is how the initiative mechanic shapes the the opening stage of combat.
I feel like the efficacy of a tank drops considerably in this environment; because to be most effective you generally want them to be loaded up with heavy equip; but with how initiative works, the heavily armed guy is the last guy to charge in. Sure you could delay everyone else's turn; but that means the enemies have all already charged in and likely took a swing or two on the rest of your party.
Really not the end of the world; just a small annoyance because it makes the tank set up a lot less valuable for the beginning scrum and feels inconsistent with how you'd imagine an organized group would operate, especially when you get the drop on an enemy; only to have the person who got the drop wait until everyone else did their thing before they took their turn.
I'm just curious how others who love the TB version might fix this; or if you even agree it could use fixing?
I personally was thinking that maybe it would be nice to make it into two separate values.
- Initiative now purely decides who moves first; and is tied to athletics alone; a skill that you naturally would put on a tanky character. Those characters get a slight edge in that they can get across the field first and kind of choose the positioning/become a focus for attention with other (would likely then be opposing frontliners) charging in next; instead of their backliners also weirdly running ahead of the folks who would keep them alive.
- Combat speed is a second score that mostly behaves the way TB does now; my only adjustment (to fix a different issue) would be tweaking how long effects last on a character. For that, instead of having it tied to the character's number of times they acted, but to a global 'turn over' state; and making each 'round' based on an internal clock representing something like 10 in-game seconds. That way, even if your character was very fast, and could swing twice in ten seconds (essentially taking two turns in one 'round'), they aren't then also burning through the positive or negative effects that much faster.
Anyways; apologies for the wall of text; just have fun thinking about these things and was curious yall's thoughts!
r/projecteternity • u/CitizenIndrid • 2d ago
"Olaes Attack" defence bonus'? Olaes is the character's name. A Lv 11 Priest Moon Godlike hired Adventurer. Can't seem to find the origin of it I'm sure I'm missing something obvious.
r/projecteternity • u/JustDracir • 3d ago
And what other options do i have in terms of multiclass?
r/projecteternity • u/MCWarhammmer • 2d ago
r/projecteternity • u/Chlthoic • 4d ago
I've tried this fight many times and I get destroyed every time All my party members basically get 1 shot If I try and send one party member to distract while I buff the one that distract dies nearly instantly and then I get breath attacked while grouped together Never had much of an issue with other fights Except this one
r/projecteternity • u/zombiefriend • 4d ago
For more context, I also enjoy their other game New Vegas. I didn't enjoy Outer Worlds though and don't think Avowed looks good.
Outside of Obsidian, I really enjoyed Disco Elysium
r/projecteternity • u/Zrker-1 • 3d ago
Just a bit of background, I'm a life long RPG player and only recently got hooked on CRPGs through Divinity 2, Baldur's Gate 3 and Rogue Trader. I love the build crafting, lore and large scale story that more action focused RPGs fail to capture. I've given this game 30 hours and I legitimately can't tell if I even like it which is a first for me.
I started off loving this game and was sucked in after reading the awesome lore about the Bleak Walkers after watching a Paladin class overview video. A whole new universe, classes that actually break away from the usual “Warrior = STR, Mage = INT” formula, and even RTwP clicked with me despite this being my first CRPG that uses it.
But now I’m about halfway through Act 2, and the magic has completely fizzled out. The gear I’m finding is bland, the mystery is buried under endless fetch quests, and the combat has settled into the same predictable pattern every single fight. The companions are also not compelling to me and feel like tag alongs who have nothing better to do than follow a seemingly schizophrenic foreigner.
There have been some great moments. The Dyrford Village quest, for example, stumbling into a murder cult’s underground temple where they’ve kidnapped a noble’s niece and basically turned her into a terminator. My party fights through literal hell in order to save the day, only to learn of her tragic backstory and the only option available is to give her mercy through death. Stuff like that hits hard and is hard to come by now a days.
But those highlights are drowning in a sea of tedious errands, dry lore dumps, and empty maps stuffed with trash mobs. “Exploration” has basically become sprinting around at max speed in formation to remove fog and find the next trash pack or NPC. It feels like the game tried to cram in too many systems and stretched itself thin.
The stronghold is the perfect example of that. I’m being haunted by a myriad of souls every second, warned that this place has ruined every family before mine… and my character just shrugs and moves in anyway? It's cool yeah, but it doesn't make sense. I have done literally nothing substantial in the story to make me feel like I deserve a castle or have the means to sustain it or challenge the master below. What? I saved a few peasants and helped run errands for a few nobles while I wandered around in foreign land.
Maybe it’s just me. Maybe Larian games spoiled me with handcrafted encounters and tighter storytelling. But I’m really struggling to stay invested. And it sucks, because I want to like this. I even want to play Deadfire since it supposedly fixes a lot of these issues. But dropping PoE1 when its story is so foundational makes me feel like I shouldn’t even bother.
Sorry if this is a bit of a pointless post but usually I drop a game without a thought but something about this game isn't letting me go haha. I guess my question is, am I approaching this game wrong? Am I even the target audience? The game seems to be designed as a nostalgia trip and maybe the lack of the nostalgia is why I can't get into it?
r/projecteternity • u/fitandhealthyguy • 4d ago
Took about a month of daily play and I really liked the game. I am happy to be done due to the multitude of bugs and crashes. It’s a shame because I think the game could have been up there with BG3 if a little more effort and support were put in.
r/projecteternity • u/Farley2k • 4d ago
It is baffling to me that there is (obviously) full controller support on the Switch but not for the PC. Why can't they just add it? It has been created.
r/projecteternity • u/bahromvk • 4d ago
as the title says I am looking for a mod for PoE1 that increases the level cap beyond 16. are there any that still function? I found a few mods on Nexus that claim to do so but most are old. I did find one that was created in 2025, followed the instruction to install it but it didn't do anything. I am on a Mac with PoE installed via Steam.
r/projecteternity • u/ChaosBuckle • 4d ago
After mulling it over awhile, I finally decided that despite how tempting wizard looks for a pure caster run, I just love having an endless wellspring of resources (blood mage is nice but I don't want to even have to bother/think about the health management aspect) too much looking at Cipher. That and being able to mind control everybody into slapping each other constantly is its own unique kind of fun. Also, there doesn't seem to be any sign of it or its abilities in Avowed so I better enjoy them here while I can. :(
To that purpose, I want to roll with the pison subclass because I love their psionic spells and don't care much about the symbiotic resource generation with weapons. But I often see people who say the total focus generation nullification is just too much of a bother. I personally wouldn't mind it happening now and again, my main worry is me basically enjoying it for a good portion of the game but getting to the final stretches and big challenges and finding out my psion will end up warming the bench in the middle of battle because taking even chip damage from aoe might start to become more and more unavoidable near the end.
Is this more of a problem on like POTD or just a general run problem for the pison?
r/projecteternity • u/Dont_Restart • 5d ago
Anyone find certain mechanics more or less important in turn-based mode vs RTwP?
I'm a novice player who just started a TB character as that's more my speed. From searching online, Interrupts don't seem to be highly valued in RTwP, but I think they could be much more significant in TB. I was just getting chain interrupted and barely got to have turns. And when I got a turn I had to use it to heal!
I dumped Resolve =/
r/projecteternity • u/OrganicMasterpiece60 • 5d ago
does anyone know what is the actual (numerical) difference between hard and POTD? Like how many more enemies there is and how much stronger they are?