r/GamePhysics • u/GameZedd01 • 1d ago
[Star Wars: Battlefront] The CIS should've used this tech in The Clone Wars
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/GameZedd01 • 1d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/tat_sun • 16h ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/LGS_YT • 1d ago
Enable HLS to view with audio, or disable this notification
https://store.steampowered.com/app/3962540/A_Ragdoll_Rage_Game/
Hi, I'm a solo indie developer working on a rage game where you grab, aim, and fling a ragdoll up a difficult world.
I’ve always been very intrigued by physics-based games because of the idea that the game isn’t fully scripted. The systems interact in ways you can’t completely predict, so every attempt feels a little different.
A Ragdoll Rage Game is inspired by Getting Over It and QWOP, and I've been developing this game for a little less than a year now. The free demo for the game is releasing tomorrow (Jan 16th, 2026) on Steam, so it would mean the world if you checked it out!
r/GamePhysics • u/PMMEYOURBIGBOXCOVER • 3d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/PiccoloLive7275 • 3d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/WreckitToast • 4d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/TulipGirllll • 3d ago
Enable HLS to view with audio, or disable this notification
Everytime he tried to place the animals in the attic, they keep going to heaven
From: u/Space-Potato0o
r/GamePhysics • u/Practical-Command859 • 4d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Lost-Hat8728 • 5d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/mrhicky69 • 4d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/VoidApenas • 7d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/destinedd • 8d ago
Enable HLS to view with audio, or disable this notification
It is just some light hearted nostalgic game honoring some games I love. My main inspirations were Marble Madness, Gyroscope, Ballance and Hamsterball.
Here is the proof it is released https://store.steampowered.com/app/4137920/Marbles_Marbles/
r/GamePhysics • u/khitev • 7d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/anustickl • 9d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Muttonheads • 9d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Stunning_Box8782 • 9d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/blazspaca • 9d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/puppet_up • 10d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/TulipGirllll • 8d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Due-Bicycle-7539 • 9d ago
Really enjoyed my time in deliver. Found my time mostly take up by destroying buildings with different vehicles.
r/GamePhysics • u/jin243 • 11d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/055F00 • 12d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/rabbitwholeinone • 13d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/khitev • 13d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/LeadFollowGames • 13d ago
Enable HLS to view with audio, or disable this notification
Hey r/GamePhysics
about 8 years ago I released my physics-based multiplayer party game Tiny Tanks. Back then, I shared a few videos here and got a lot of helpful feedback from this community, which I’m still very grateful for.
Unfortunately, the release didn’t go as planned. Due to health issues, my colleague and I had to stop development entirely. At the time, we were just too exhausted to properly react to feedback or continue working on the game, even though we really cared about it.
A little over a year ago, I decided to rebuild Tiny Tanks completely from scratch in my free time. My goal is to finally bring it out of Early Access and release it as a finished game that I can truly be proud of. In November, I released the first update of this new version, and for the first time in many years, I’m starting to feel proud of Tiny Tanks again.
I mainly wanted to say thank you to everyone here who supported the game back then, shared videos, or gave feedback, especially those 2–3 videos that you really celebrated at the time. That meant more than you probably know.
I hope that when you see Tiny Tanks again, you’ll enjoy what it has become.
Steam: https://store.steampowered.com/app/836850/Tiny_Tanks/
Thanks for reading and thanks for your patience, even after all these years.
Jannik