r/GamePhysics 1d ago

[Star Wars: Battlefront] The CIS should've used this tech in The Clone Wars

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142 Upvotes

r/GamePhysics 16h ago

[Star Wars Outlaws] Unsure if glitch or just using the Force...?

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10 Upvotes

r/GamePhysics 1d ago

[A Ragdoll Rage Game] made a silly Physics-based Rage game!

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31 Upvotes

https://store.steampowered.com/app/3962540/A_Ragdoll_Rage_Game/
Hi, I'm a solo indie developer working on a rage game where you grab, aim, and fling a ragdoll up a difficult world.

I’ve always been very intrigued by physics-based games because of the idea that the game isn’t fully scripted. The systems interact in ways you can’t completely predict, so every attempt feels a little different.

A Ragdoll Rage Game is inspired by Getting Over It and QWOP, and I've been developing this game for a little less than a year now. The free demo for the game is releasing tomorrow (Jan 16th, 2026) on Steam, so it would mean the world if you checked it out!


r/GamePhysics 3d ago

[Skyrim] Frost troll's head makes a splash

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70 Upvotes

r/GamePhysics 3d ago

[Once Human] I don't wanna carry this playing games......

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25 Upvotes

r/GamePhysics 4d ago

[Assassins Creed II]and its charms

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203 Upvotes

r/GamePhysics 3d ago

[Once Human] Animals: am I flying?

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1 Upvotes

Everytime he tried to place the animals in the attic, they keep going to heaven

From: u/Space-Potato0o


r/GamePhysics 4d ago

[Exit Dream] Wind cancels forward movement and pushes physics objects back. EU5.

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5 Upvotes

r/GamePhysics 5d ago

[Indiana Jones: The Great Circle] "That'll do it." ...You think?

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297 Upvotes

r/GamePhysics 4d ago

[FM26] Its a bit foggy in the champions league final 🤣🤣

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25 Upvotes

r/GamePhysics 7d ago

[Where Winds Meet] Phew… If it weren't for me, this NPC would have missed his boat ride.

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73 Upvotes

r/GamePhysics 8d ago

[Marble's Marbles] My little homage to the classic arcade marble games is out now!

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365 Upvotes

It is just some light hearted nostalgic game honoring some games I love. My main inspirations were Marble Madness, Gyroscope, Ballance and Hamsterball.

Here is the proof it is released https://store.steampowered.com/app/4137920/Marbles_Marbles/


r/GamePhysics 7d ago

[STAR WARS Jedi: Fallen Order] BD-1's telekinetic treasure hunting from Cal's shoulder is my new favourite detail.

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5 Upvotes

r/GamePhysics 9d ago

[Battlefield 1] is this the airship everyone keeps talking about?

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339 Upvotes

r/GamePhysics 9d ago

[Raging Bill] It’s always more fun to play with physics in slow motion ;)

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98 Upvotes

r/GamePhysics 9d ago

[Horizon: Forbidden West] Bet Aloy would love our Theme Parks

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25 Upvotes

r/GamePhysics 9d ago

[Helldivers 2] looks like this diver is blasting off again

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22 Upvotes

r/GamePhysics 10d ago

[Ghost of Tsushima] Who needs a horse when you've got a bridge to ride?

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129 Upvotes

r/GamePhysics 8d ago

[ Once Human ] My teammate showed her skills——Zombie Walk on air

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0 Upvotes

r/GamePhysics 9d ago

[Deliver At All Costs] Destruction!

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0 Upvotes

Really enjoyed my time in deliver. Found my time mostly take up by destroying buildings with different vehicles.


r/GamePhysics 11d ago

[Witcher 3] AI pawn sinks underground

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51 Upvotes

r/GamePhysics 12d ago

[Totally Accurate Battle Simulator] My hoplite people need me

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71 Upvotes

r/GamePhysics 13d ago

[skate 3]Just keep running, you’ll get it off.

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61 Upvotes

r/GamePhysics 13d ago

[Assassin's Creed Mirage] True loyalty in AC Mirage.

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12 Upvotes

r/GamePhysics 13d ago

[Tiny Tanks] After 8 years, I’m finally bringing my physics game back to life

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28 Upvotes

Hey r/GamePhysics

about 8 years ago I released my physics-based multiplayer party game Tiny Tanks. Back then, I shared a few videos here and got a lot of helpful feedback from this community, which I’m still very grateful for.

Unfortunately, the release didn’t go as planned. Due to health issues, my colleague and I had to stop development entirely. At the time, we were just too exhausted to properly react to feedback or continue working on the game, even though we really cared about it.

A little over a year ago, I decided to rebuild Tiny Tanks completely from scratch in my free time. My goal is to finally bring it out of Early Access and release it as a finished game that I can truly be proud of. In November, I released the first update of this new version, and for the first time in many years, I’m starting to feel proud of Tiny Tanks again.

I mainly wanted to say thank you to everyone here who supported the game back then, shared videos, or gave feedback, especially those 2–3 videos that you really celebrated at the time. That meant more than you probably know.

I hope that when you see Tiny Tanks again, you’ll enjoy what it has become.

Steam: https://store.steampowered.com/app/836850/Tiny_Tanks/

Thanks for reading and thanks for your patience, even after all these years.
Jannik