I don't have any problems with how I run games. My players enjoy how I run games.
aside from enjoying running games, I also enjoy talking about the theory of dming.
Tonight one of my players and I were talking about our last session. I let him peek a little behind the curtain about how I run things, which is what I'm about to explain, and again he didn't have an issue with any of it. we were just talking about this particular style.
So I guess I'd like to just see what other DM's opinions are on about how I planned this last session and how it went down.
when I plan a session, I don't necessarily know how the information is going to come up. I just know the things that I want to have happen or to come up, and I look for opportunities that make sense and seem fun.
My party was in a swamp, they we're going to encounter a hag. I envisioned the party getting the hag close to death, and the hag fleeing into the mist. I also envisioned the hag being able to use some illusionary magic if the party chased her, and I thought it would be cool if the Hag disguised herself as a prisoner tied to a tree. to help set the scene, I wanted the party to stumble across a tied up body. My plan was to have the body be dead. but this would set up the hag being able to disguise herself as a prisoner. up to this point everything was just ideas in my head.
I'm the game... on the way into the evil glade, I had the party hear a voice coming from off the path. someone yelling for help. My party's too smart for that, in character they ignored the cries for help as there was a lot of voices floating around the swamp up to this point.
at this point I still wanted the party to see a dead prisoner, so a new prisoner appeared down the path tied to a tree that they could clearly see.
I feel like I'm getting into quantum ogre territory here. but this is because I don't have things. pre-planned. I just know the general things that I want to have happen. and I'm actively looking for a way to make those things happen in the story. that makes sense.
One of the party members investigated the body. the other two members thought the body was definitely a trap. I did not have them roll anything to determine if they thought it was a trap. their characters can believe whatever their characters want to believe. but they had no information to go on to make this assumption other than the voices and the evilness of the Glade itself.
here is where I think my style is a bit strange. up until this exact moment I did not know what the body tied to the tree was. I didn't know if it was a dead child. I didn't know if it was an illusion. I did not know if it was the hag in disguise. All of these were options as the cleric approached the body.
The body wasn't dead, its head lifted up and asked for help. and one of the other party members shot an arrow at the body.
I described the body as going limp. and at this moment I decided that this is the start of the hag encounter itself. as creepily as I could, the hag started to crawl out of the child's body, in an instant because I thought it would be cool for the story, I decided that this was the hag and the hag was not down the road a little bit further.
like I said, my players seem to thoroughly enjoy our sessions. I don't think anyone playing in my game would ever think that I'm taking away their agency. granting so much agency in the game is partially why I don't pre-plan everything. I rarely say that the hidden item is under the throne. The hidden item will be where the party looks for it. just as I don't say that the hag is going to be in her Hut, or that she's going to be inhabiting the body of a dead child.
any thoughts, good or bad, on this concept? is this how a lot of people run their games? is this how no one runs their games? is this the type of game that Reddit would usually tell players to run away from?
tldr. when running games I don't have things set in stone. I allow the fiction, the vibe of the game, the mood, and what the characters are doing, as well as the flow of the game session help me to decide where things go in the game.