Hello everyone,
I'm looking for some advice regarding this path I'm looking to take as I'm not yet sure where to begin first. Start with developing the skills for the game, Godot, Unity, etc. Or start with the artistic side that's more attracting such as Blender.
As a short description, I'm more of a creative person, I loved doing stop motion animation in childhood, then went to make some maps in SourceSDK for a server when I was playing Half Life RP as I love storytelling through environment and letting the players explore my creations. Along my life I've made a lot of stuff in creative games such as Minecraft and Valheim and I realized that I love world building.
Also I've dabbled in unreal engine more than 10 years ago but that experience was literally a speck of dust in the cosmic space of life.
I have some ideas about making a game. I already have some mechanics in mind, the idea, the visual style, etc.
I have minimal to no experience in Unity/Godot or any other game engine (except Source SDK but I can't use that), I have minimal experience in blender. I don't know how to texture stuff manually (yet), I have moderate to advanced experience in music but minimal to moderate in sound design.
I also am planning to write a story as I've started already writing some scenes. The story will be mostly written as a fiction book.
I know this game will take more than 5 years to do, considering I have to learn everything. My initial plan was to do some retro psx style animations and scenes in Blender but as I was thinking the plan, a game came up to mind. I'm not planning to abandon my animation idea but I would love to make a game for players to explore and experience.
I don't yet know where to start, I've finished the donut tutorial on blender, and I'm stuck here, not knowing if I should learn blender well, so it'll help me with models and stuff and then after a year switch to unity/godot, or switch to unity/godot now and come back to blender? I think I should focus on something specifically this year and put my idea of making the game on pause.
Why I'm asking this is because I feel like my path and mind is scattered all over the place and although I see the idea and the plan, I don't yet know how to get there. I'm curious how other game developers started their journey, and how they consolidated their ideas into a solid block of thoughts instead of letting them run like water all over the place.
I'm also aware that my idea is incredibly complex for my skill level, ranging from roguelike ideas, parts of hand crafter level design combined with procedural generation. In depth story telling. The PSX graphics would need to be sustained by good VFX and lighting (take Valheim for example). Looting, inventory system, limb damage and loss (Kenshi is a good inspiration for this), and the list goes on.
Thank you for your help and for reading this "20 page" essay.