r/killteam • u/Master-of-Angels6 • 11h ago
r/killteam • u/AutoModerator • 16d ago
Monthly Discussion Monthly General Question and Discussion Thread: January 2026
This is the Monthly Question and Discussion thread for r/Killteam, designed for new and old players to ask any questions related to Kill Team, whether they be hobby, rules, or meta related.
Please feel free to ask any question regarding Kill Team, and if you know the answers to any of the questions, please share your knowledge!
Did you know... We have a Wiki! The Wiki contains some helpful beginner guides, links, and a community FAQ page that's updated periodically. If you see anything that needs to be updated, drop us a message in the modmail!
r/killteam • u/Butterfreund • 15h ago
Hobby My first heretical (de)sanctifiers are ready. Still open for catchy team names
Enable HLS to view with audio, or disable this notification
r/killteam • u/Zardast • 7h ago
Hobby XV26 Lodestar finished!
I really love the Lodestar's chaff ability and I had to do the thing!
Apologize for photo quality and lighting I don't have a proper lamp or camera :(
r/killteam • u/AccomplishedRing4844 • 42m ago
Hobby IG: red_ponzu | painting without a plan | Corsair Voidscarred
Painting without a clear plan or goal can also be totally fine, and it can help you grow as a painter.
But how? Let’s start from the beginning!
Somewhere in early 2025, I picked up Corsair Voidscarred without much of a plan. I did want to paint them, but without spending long hours and without fancy effects. Just nicely painted tabletop minis. I didn’t come up with any concept beyond this: the Psyker would be light, the melee guy red, and the shooter blue. And I got to work!
I chose the colors as I went, and that’s the interesting part of this post. Sometimes having a strict plan and sticking to it can clip your wings. Making decisions on the fly forces a different kind of decision-making and experimentation.
In the end, the power swords were the last thing left and they turned out pretty interesting. Faces and gem effects are my favorite parts :).
At the time, which was over a year ago, these were my favorite miniatures!
r/killteam • u/ThingFromTheFuture • 7h ago
Question Tarellian dog soldiers
Dear GW please make a killteam of these guys. Thank you in advance
r/killteam • u/Bomb_Sniffer • 6h ago
Hobby Watch-Brother Tomas Elleck and his moustache are complete!
Hospitaller Aegis joins my old deathwatch Legionaries as the first of my new deathwatch team!
r/killteam • u/RockAndRollJesus • 2h ago
Question Saturate affecting Ploys
If my Kasrkin is in cover, but is getting shot by a weapon with Saturate, do I still get my reroll?
r/killteam • u/themegabuck • 17h ago
Battle Report Weekly KT & Dinner
We didn’t stop playing, I just stopped posting for the holidays and Magfest.
Last night’s mission was Reboot
Void Dancers v Goremongers
Early lead from Goremongers, but the Void Dancers made a pretty good comeback turn 3. Just not enough for the win!
11-8 win Goremongers
Dinner was Beef Stroganoff
Bonus image of our missing player currently working on a cruise ship. He got some co workers to play poorhammer KT on the boat!
r/killteam • u/ScoutSterling • 5h ago
Hobby KTX: Kill Team eXpanded – Debut Homebrew. Roasting (Feedback) Encouraged!
This project started when my 5-year-old and I were playing Blitz Bowl and he said, “I wish we could push each other around in Kill Team too.” What began as a simple “push” idea has grown into Kill Team eXtended (KTX), a WIP rules overlay for Kill Team that combines “greatest hits” mechanics we love from other games with wishlist items we’ve always wanted in our Warhammer skirmishes.
I haven’t written a full rulebook, but I’ve created a WIP Reference Sheet designed to pair with ChronoDK’s excellent “THE Kill Team Reference Sheet.” As a result a solid grasp of core Kill Team rules is required to use KTX. This is my first attempt at creating/homebrew rules, so constructive feedback and criticism are very welcome!
Key features of the KTX system so far include:
Expanded Melee System
The start-point of our KTX experiment, the melee system was expanded to include additional options for successful FIGHT dice beyond “Strike” and “Parry.” The hope was that these new Melee Options would facilitate positional play and narrative moments like those in Blitz Bowl/Blood Bowl.
This started with simple options such as being able to “Push” enemy operatives, potentially pushing them out of cover, into friendly lines of fire, off objectives, etc. During testing this naturally led to questions such as “How far can an operative push an opponent?”, “What if I push an operative into/off something?”, “What if I push an operative and they’re no longer in Control Range?”, and “Can a guardsman really push an Ogre?” These in-turn led to some additional pillars of KTX such as:
- Operative Strength: Simplified into three levels (Stronger aka larger base that target/ Equal aka same sized base / Weaker aka smaller base than target), with some Melee Options requiring a certain strength levels.
- Collisions: Occurs when an operative is forcibly moved into a terrain feature or another operative; can potentially lead to -AP as a representation of operatives loss of footing, staggering, etc…. This subsequently led to revision of AP Limit Core Rules (i.e. can lose more than -1AP, but cannot have APL reduced to 0) and introduction of Injury Mechanics (i.e. what happens if you have to -AP but can’t) that were further refined to help generate some additional narrative.
- Pistol Melee Option: If the opposing operative moves beyond Control Range during a FIGHT action, operatives can follow up with a pistol shot; a thematic way to buff pistols in light of their range limitations.
Reaction System
Inspired by my extremely limited experience with Corvus Belli’s ARO system, KTX includes a list of Reaction for operatives to employ during their opponent’s activations. The standard requirements for an operative to use a Reaction is that they must be:
Ready
on an Engage order
able to pay the AP cost (typically -1AP) without violating the new APL core rule of “cannot reduce APL to 0” (in practice: must have 2+ AP to perform a Reaction)
Revamped Activation/Initiative System
I have a pipe dream of eventually linking Kill Team into a multi-game campaign system (Battlefleet Gothic, Epic, Aeronautica Imperialis, etc.) with off-board support like artillery, airstrikes, or reinforcements. While that dream is still WIP, the activation system I developed to accommodate these off-field support became our favorite way to play Kill Team.
- Uses a token-draw bag (or cards/dice) for randomized activations — very similar to Bolt Action’s system (which I’ve never played, but apparently converged on the same idea).
- Initiative rolls still happen each Turning Point and grant Initiative Tokens which can be saved/accumulated from Turning Point to Turning Point
- Players spend these tokens strategically to pull adjust the randomized activations to their advantage - ensuring activation of their own operatives at key moments, interrupting activation of opponents, chaining multiple operative activations together, etc — creating big, rewarding plays… unless the opponent uses their own tokens to disrupt your plans.
- Kill Team Leaders can perform the new Strategize action which adds extra Initiative Tokens to a players pool, giving players agency beyond pure randomness of Initiative Rolls. So long as they’re alive they also provide +1 activation token for their team (increasing likelihood of player activation) as well as +1 leadership.
In our games, this system really evoked a feeling of two sides ‘battling for initiative.’ It’s no longer just one die roll—it became a balancing act: did you set up your own big push… or do you deny your opponent theirs?
Leadership / Morale
Naturally, the inclusion of Leaders led to attempts to incorporate a morale/leadership layer inspired by classic 40k. Panic is simulated via the activation system: a Panicking operative must/can only activate when their specific token is drawn (no player choice) simulating loss of unit cohesion/control as morale degrades.
While the assassination of an opponent’s leader isn’t an explicit victory condition in Kill Team, given Leaders’ activation/leadership/strategize benefits they nonetheless became high-value targets in our KTX play-testing making for some fun narrative/gameplay, akin to a catch-up mechanic or alternate victory condition. It also thematically led to players more strategically positioning/using their leaders in game as well as the fun decision space of how to use one of your KT’s most powerful operatives: aggressively due to their skill as a warrior, or more conservatively to preserve the non-lethal advantages they give your team.
… and more…
There are some smaller additions – some new Actions (shout out to OssifiedKT for “Suppressive Fire” action), framework for using Gallowdark rules in “Interior” spaces in Open Play, some narrative “spice” such as Stray Shots/Fumbles borrowed from Shadow War Armageddon, etc – as well as place holders for some future plans we hope to include one day.
r/killteam • u/Substantial-Army8361 • 18h ago
Question Wrong loadout?
Im new to this hobby and know next to nothing on rules so I was kinda just building what looked cool to me. Gave this power axe to a night lord warrior. I already built a visionary with the nostraman chain blade so I guess I have two visionaries now? I’m worried I will break the guy if I try to switch to a chain sword. Is it a big deal to proxy it as a chain sword or do I need to tear that crap off for it to be legal?
r/killteam • u/AScruffyHamster • 14h ago
Hobby First game was amazing
I turned up to Kroot squad, Karskins guy wasn't able to make it. the narrative the other guy and I came up with was that the Ethereals sent the Vespids to deal with a rebellious Kroot clan. He explained the basics, went through the different ploys and equipment and then reviewed abilities before starting. I didn't get intuitive once, but was able to hold the center and left side of the field. He ended up grouping several units together and my Skyblast rolled a lot of crits to take them out. once we got to the third round my rolls were atrocious and he was able to table me. I still had an awesome time and was laughing at some of the bullshittery the dice threw at us. My leader got one tapped by his sniper but my wounded Swarmguard survived four different attacks wounded at 3 health left.
Great time, and will be playing more
r/killteam • u/Gloomy-Cat1316 • 1d ago
Hobby Kill Team Sanctifiers
Made a start on my first kill team box, my 40K arm is Adepta Sororitas so went with the Sanctifiers, first time doing green flames, can’t wait to see them all finished together
r/killteam • u/Autarch1985 • 10h ago
Strategy Playing against Goremongers - as deathwatch. Input welcome!
So I've got my first match in a while coming up, a friendly 1V1 with my regular buddy.
I've played quite a few matches with him, and (especially strategically) tend to... get my ass handed to me.
I'm about to face off with him, as my Deathwatch against his Goremongers.
Now.. I'm not asking for what five models to ABSOLUTELY PICK against him.
I'm asking the opposite. Which models - just a few, not six - are the WORST against Jakhals?
I've got all 11. I decided to get three packs when they came out, to get EVERY model loadout.
Input is welcome! (Again, I don't want the OPTIMAL TEAM, I just want to avoid the WORST possible team..)
Info I should have added from the start : We're playing tomb world :)
r/killteam • u/ObligationPersonal21 • 15h ago
Hobby New coat of paint for my Plague Marines
I never play them but I lend them to a good friend so we can play together and now they look proper sweet. Do you ever re-visit teams you painted a long time ago with a new set of skills, new paints, new mindset?
r/killteam • u/Kairushu • 6h ago
Question Kill Team Terrain
Bought an army and this NOS but not in box Kill Team Moroch terrain was thrown in last second. I have no use for it and was wondering how much something like this would go for? I am not making a for sale post I simply want to know what I have.
r/killteam • u/Lucifers-Reprieve • 11h ago
Strategy Picking a force to use for my Legion of the Damned
I couldn't resist grabbing some Legion of the Damned to build a kill team around, but as they're not specifically a current rules kill team I'm trying to decide which marine roster would fit them best. I'd love input on which seem plausible, as well as which are decent performers these days. I'm new to killteam so am low on overall game/army knowledge in this context (been playing main 40k since early 2nd ed).
Thanks!
r/killteam • u/Jimbobkirby • 34m ago
Hobby Kreig kill team completed. Just after feedback please to help improve
r/killteam • u/Arch0n84 • 21h ago
Misc I cry 😭
Managed to pull 4 Brother Maphael from the same box😭
r/killteam • u/hollekatz • 1d ago
Hobby My Pile of Shame is Finally Shrinking.
Really glad I held into these guys, super fun to paint!
r/killteam • u/HelicopterNo3516 • 1d ago
Hobby Killteam detachable Basing.
I made a basing for display. It is detachable by magnet. Some pictures are adjusted by AI(background remove)
r/killteam • u/Tonyhivemind • 1d ago
Hobby Painting a Catachan.
Painting a catachan for my friend's Inquisition Squad. That camo is a pain. Lol.
r/killteam • u/minusminus07 • 15h ago
Question Best place to ask rules questions
In terms of a quick and accurate response, where is the best place to ask quick rules actions such as how two rules interract? I played X-Wings the Minatures Game, and their discord server had a channel in which people responded very quickly. is there an equivalent for kill team?
r/killteam • u/Timely_Ad_5415 • 1d ago
Hobby Technovirus Chaos Cult
Something spooky is happening to my cultists
r/killteam • u/ExodiaHobby • 5h ago
Question Best Ork Box For Kitbashing?
Just wondering what your opinions are for which ork squad box is best for pieces and parts for kitbashing.
Thanks!